About
I'm a creative operations director. Not a title I picked because it sounds impressive, it's the actual job: I take creative work that needs to ship reliably, at a real quality bar, across a team bigger than one person can hand-hold, and I build the system that makes that possible instead of hoping it happens.
The part I'm actually good at starts before anyone's touched a single asset. Most creative problems aren't solved by working harder on the obvious brief, they're solved by reading the actual situation, the category nobody's questioned, the catalogue nobody's looked at twice, the process everyone's just tolerating, and finding the read that changes what's worth building. That's the instinct behind every strong creative call I've made, and it's the same instinct I bring to evaluating a new tool or a stalled process.
Leading a team means the system has to survive contact with reality, not just look good on paper. I write SOPs people actually follow and build QA gates that catch problems before a client does. I manage performance against a real, stated bar, and when someone tries to route around that bar, I act, including making the hard call to let someone go when the alternative is letting errors reach a client. I've grown teams past 30 people directly and helped scale a spin-off venture to roughly 300. None of that is theoretical.
Right now, that same discipline is pointed at AI. I don't chase whatever model has the best demo reel. I evaluate tools on whether they hold up in real production: whether a video model takes multiple reference images instead of just a start and end frame, or whether it generates native audio instead of needing a bolted-on post pass, the kind of detail that decides whether a pipeline scales or falls apart. I've built AI production pipelines from brief to delivery, and I've stood up an agent system running actual content operations, not a proof of concept sitting in a sandbox.
I'm not looking to be the person who runs the tools. I'm looking to lead the team that does.

What I run
Creative Operations
- SOP authoring and QA gateways
- Traffic, resourcing, and approval management
- Recruitment, onboarding, performance coaching
- Cross-functional teams to 35+, spin-off ventures scaled to ~300
- Remote-first delivery across US and APAC time zones
AI Creative Pipelines
- Workflow design: brief to generation, grade, QA, delivery
- MCP servers connecting creative apps to Claude
- Direct API orchestration with fal.ai, Wavespeed, OpenRouter
- ComfyUI node graphs for repeatable generation
- Prompt libraries and model selection per shot
- Brand-consistency review gates for synthetic output
Direction & Craft
Toolkit
Trajectory
Project Manager, Turnitin Creative Account
KDCI Outsourcing
Operational bridge between KDCI and Turnitin's in-house creative team. Built the QA gateway every asset passes before delivery.
Founder & Creative Principal
Midnight Majestic
Brand identity and visual strategy studio. Built the AI production workflow used across client work and Midnight HQ, the agent system running it.
Creative Director
PeakSupport
Led the corporate rebrand and set the art direction across internal and external communications through a critical growth phase.
Senior Operations & Design Manager
The/Studio
Ran three teams, 35+ staff directly, scaling to ~300 at peak once SUPPLIED!, the company's spin-off, is counted in. Designed SUPPLIED!'s brand identity and hired its first data and creative people.
Operations & Design Manager
IM Consultant Services
Ran remote operations for a US skincare and industrial client portfolio across a distributed creative team.
Associate Client Manager
RR Donnelley
Trained 100+ designers on pre-press, InDesign, and Acrobat preflighting. Went on to run a design team alongside the admin and data unit producing the business's reports and statistics.
Art Director
Avon Cosmetics
Directed the monthly brochure, the company's primary revenue driver, across Fragrance, Skin Care, Personal Care, Intimate Apparel, Men's Club, Fashion and Home, and Beauty, in the Philippines, Malaysia, Vietnam, and Thailand.
Art Director
McCann Worldgroup
360-degree campaigns for Coca-Cola, Unilever, Globe Telecom, and San Miguel Beer. Designed the Nestlé Chuckie packaging redesign.
Specialist
Globe Telecom
Multimedia and e-learning production.
Visual Merchandiser
Branded Lifestyle Inc.
Eyewear retail work for Ray-Ban, Nike's eyewear line, Killer Loop, and the other brands they carried.